This is the best thing that happened on the internet today.
This would probably be my jam if A Real Hero by College & Electric Youth wasn’t my Eternal Jam.
I guess it’s my sub-jam.
I don’t know the circumstances that led to Wildstar’s creation, but, having played it for more than 50 hours, what impresses me is that it feels less cynical in its approach and less insecure about its inspirations. The World of Warcraft DNA is unmistakably present—you can see it in the questing, the structure, and, more than anything, the chunky, expressive cartoon style. But from that, Carbine have built, tweaked and created something distinct. Wildstar’s biggest lesson is that you don’t have to fundamentally revolutionise the genre to make a great MMO. You can instead use what’s come before and, through a systematic and rigorous examination of every system, make it better.
Over at PC Gamer, I review Wildstar.
Jazzpunk is what happens when a game’s every interaction leads to some form of easter egg. It’s a first-person comedy adventure about espionage and technology, although to describe it as such is to misjudge the balance of comedy to adventure. Instead, picture the word comedy in block capitals, surrounded by flashing lights. Also, imagine the letter M has been formed from the outline of a pair of bum cheeks, and that they’re mooning the word adventure. I didn’t say its humour was always sophisticated.
Over at PC Gamer, I review the comedy adventure game Jazzpunk.
My victory over the marionette was a long time coming. It’s hard. Not because it requires twitch reflexes, impeccable build orders or the ability to rise above the shame of stupid mistakes. The marionette couches its difficulty in a variety of engaging and starkly different stages that make it not only an enjoyable battle, but also a fascinating social experience.
Over at PC Gamer, I write about Guild Wars 2’s recent update.
The last time I posted on the old blog was September 2013, and that was about some Spelunky videos, so didn’t really count. That means the last time I posted on the old blog was really January 2013. (And that was a Games of 2012 post, so didn’t really count.)
Between my full time work for PC Gamer, and my extra-curricular freelance work, usually for PC Gamer, I don’t really have the time to write lengthy prose for fun. And on those rare occasions when I do, there’s another barrier: Wordpress.
Wordpress is basically my office now. My job involves posting things into its insatiable back-end multiple times per day. People think that if your job is to write about games, you’ll eventually get bored of games. Mostly, I’m just bored of looking at Wordpress.
Also, the site needed a redesign. I balked at the thought of trying to wrestle my Frankenstein’s Atahualpa theme into something presentable. At least, I think I did. I’ve no idea what facial expression corresponds to “balking”. I’m not sure anyone’s done it since the 18th century.
Anyway, this is a Tumblr now, which feels like cheating but has the benefit of doing pretty much everything I needed the old blog to do.